Maps are traditionally flat, but our lives are not 2D. Terrain affects the weather, what and where we build, travel choices, and our sense of place. Interactive maps need not be limited to two dimensions, and many people are now familiar with detailed 3D maps from services like Google Earth. So, adding true 3D support was an early goal for the map. While I don’t have Google’s resources to create photorealistic 3D cities, some significant improvements can be made.
The first step was to build a high-resolution Digital Terrain Model (DTM) and Digital Surface Model (DSM) of Great Britain. A DTM is basically a big picture where every pixel contains the elevation of the ground. The difference between a DTM and a DSM is that DTMs measure ground level while the DSM includes things on top of the ground, such as buildings and trees.

Figure 3: Comparing the old hill shade effect (left) to the new one (right)
The original PBCC had a 50m resolution hill shade, based on the free OS Terrain 50, which gives a rough sense of the terrain at a national scale but does not look realistic when zoomed in. Instead, I turned to the LIDAR data published by the Environment Agency, Welsh, and Scottish Governments. I stitched together my own map at a 2m resolution. This was no small feat. The 50m DTM was a hefty 442 megapixel image; for context, a photo taken on your phone is typically 2-3 megapixels. But the 2m DTM comes in at a mind-blowing 237,935 megapixels. But the image above speaks for itself. Rather than a vague sense of hills and valleys, you can see the detailed texture of the terrain. This makes the maps more realistic and aids navigation as people can recognise local features. For example, I’m especially pleased that the White Cliffs of Dover now look more like cliffs in Carbon & Place than they do in Google Earth.

Figure 4: The cliffs of Dover do not look very cliff-like without a high-resolution DTM
Having a high-resolution DTM and DSM also enables the extraction of building heights. 3D buildings add to the sense of realism. They will also aid in future work on the analysis of buildings by clearly separating tower blocks from houses.

Figure 5: 3D Buildings in Leeds
Unfortunately, the coverage of my new DTM is not universal. In England, coverage is over 95%, but in Wales, it is about 70%, and in Scotland, only about 40% (mostly in southern and central Scotland), so I’ve had to infill with 50m data in places. Fortunately, the coverage is concentrated in the most populated places, so a higher proportion of people are covered even if the beauty of the Highlands is slightly lost.

Figure 6: A join between the smooth 2m terrain data and the pixilated 50m data
I’ve only begun to scratch the surface of what is possible with this new data. For example, it could be used to analyse whether buildings are suitable for rooftop solar panels. However, the foundations are now in place to enable 3D to be used with every tool on Carbon & Place.